Photographic Knitting Club

Aug 02 2020
Aug 22 2020
Aug 24 2020
Sep 25 2020
Nov 19 2020

 ︎ Tutorial 

My work often took place through in-person collaborative workshops or classes on accessible digitizing techniques. As we drew upon virtual networks to mitigate the effect of increasingly restricted borders, many people reached out for ways to create digital objects, or to build virtual sites for mourning and reflection. I thought about how my research and participatory processes could help capture a snippet of this social and technological change.

The project “Photographic Knitting Club” is a response to this emerging reality. Photogrammetry, a 3D reconstruction technique that creates models by stitching 2D images together, serves as a bridge between photography and sculpture, producing worlds that exist half-way between the digital and the physical. Breaking down photogrammetry to small steps, we look at the mechanics of photogrammetry that mimics the strange social structures emerging from how the pandemic interacts with technology and forms new social relationships. The process of stitching multiple perspectives resembles the function of an artist––a knot maker and connector of ideas who produces new knowledge.

The name “Photographic Knitting Club” connotes pleasure in the company of others, communal support, and making something by hand from start to finish. Knitting circles are also a predominantly feminine social space where non-commercial production takes place. In this way, the “Photographic Knitting Club” rejects impersonal use and the regime of proprietary technology that often exploits its users for profit. Knitting itself as a metaphor might also be extended to the necessity of how these activities rearrange new borders and boundaries of gender, class, and identity, nationality. Through a feminist perspective, this tutorial offers a tactile / material / philosophical reflection of the mechanics of 3D scanning.

The output will be distributed as an e-zine.

Types of Non-Contact 3D Scanning Methods

Post 3D Scan

There are many places you can host your model. We will talk about (1) Sketchfab and (2)AR Spark here.
(1) Sketchfab
You can upload data straight from Metashape or SKANECT using an API key.

You can also upload your data from the webpage.

3D settings

VR mode

Add sound and annotation

You can also download other people’s scans as your assets.

Under Filters click on Downloadable to filter the results. Other places to download models are CGTraders and TurboSquid.

(2) AR Spark
Display 3D Scans with Augmented Reality

More Tutorials on Spark AR.
(3) Unity
You can also drag your 3D models into a 3D game engine, and the process is relatably straight forward. Here is a tutorial on how to import models and textures into Unity.

Unity also has a good selection of tutorials.

︎I hope you enjoyed the tutorial.

If you have any feedback or would like to contribute, feel free to contact me at yurosalie_at_gmail_dot_com.